We have been working through the logic and science of firearms to create rules for guns in Fourth Edition Dungeons and Dragons. Let’s look at the pinnacle of wanton destruction, the Boomstick!
In the last article we made some design decisions about firearm accuracy and tied muzzle energy to damage dice based on Dr. Wilson’s study on gunshot wounds.
You can follow all of the design choices by clicking the links below:
Next, we’re going to handle weapon ranges and reloading time for guns in Dungeons and Dragons Fourth Edition.
Here is a new PC race for 4E, hearkening back to the olden days of D&D and Mystara – the Rakasta.
In the last article we made some design decisions about firearms and used muzzle energy and medical articles to categorize different weapons into groups.
You can read all of that by following the link below:
We’re going to carry that work forward as we develop our rules for the new weapons.
There have been many different attempts to bring guns into the world of Dungeons and Dragons with varying degrees of success. How do we drop them into the mechanics of Fourth Edition?
From a modestly scientific perspective I’m going to create some general guidelines for bringing firearms into your game. We will start with a contest between bullets and armor.