Island Keep [map]

I’m running one of my players through Ruins of Adventure, one of the first super-modules for the newly released Forgotten Realms campaign setting way back in 1988.  I’m treating the plot and encounters very liberally.  So let’s start with my revised map of the “Reconquest of Sokol Keep”. Read the rest of this entry »


Castle [map]

The following castle is based on Mirt’s Mansion from City System: Waterdeep, though I expanded it to include a ground floor and several extra levels.  I’ve attached two versions, one labeled and one blank for an encounter map or your own design.  Enjoy! Read the rest of this entry »


Cariele [map]

A different type of entry into the Birthright campaign setting.  Cariele, a kingdom on the northern edge of Anuire, but in the FR-style map. Read the rest of this entry »


B2 – Castellan Keep [map]

Here is a color version of Castellan Keep from B2 – The Keep on the Borderlands (one of the greatest D&D adventures every produced I might add).  I included some additional buildings in the Inner Bailey (temporary barracks, stables, or whatever you prefer).  Enjoy. Read the rest of this entry »


Dungeon #16 – Palace in the Sky [map]

One of the early editions of Dungeon had a castle in the sky that was so beautiful I was dying to try it out as a DM, regardless of the level or intent of the inhabitants (cloud giants).  Granted it is not an isometric map, but I think the design is on par with Ravenloft.

I recently revisited the castle for my latest campaign and decided to redraw it to a 5′ per square scale.  Of course, the castle was originally designed for giants, but I didn’t bother making the doors giant-sized in case others want to requisition the castle for medium-sized races.  BTW, I added an old friend from the Spelljammer campaign setting to sit in the sky dock.

And as a side note, this issue of Dungeon (#16, Marcy/April 1989) also featured another brilliant module – Vesicant.  The story of a green dragon that recruited an entire pirate city to bring her plunder, complete with a city map of Scrape, several building details, and loads of pirates.  Excellent.

Read the rest of this entry »


Medoere

Continuing our journey through the continent Anuire (from the Birthright campaign setting), we’ll stick on the Southern Coast and look at one of Roesone’s western neighbors, Medoere.  Again, thanks to the guys over at Birthright.net for the ideas on provincial CoAs. Read the rest of this entry »


ToEE – Main Temple [map]

Here is the first floor and main temple of the Temple of Elemental Evil.  Since I was converting this not from a 10′ per square map, but a 30 feet per square hand-drawn map, obviously there is a lot of interpretation into exact spacing and placing of stairs and columns.  I also added some extra features, such as wall designs, statues, etc … just for some inspiration.  Cheers. Read the rest of this entry »


ToEE – Nulb [map]

And now the Village of Nulb. Read the rest of this entry »


ToEE – The Viscounty of Verbobonc [map]

Another map from T1-4: The Temple of Elemental Evil.  This one focuses on the Viscounty of Verbobonc, the Kron Hills, and the forests surrounding the Temple draw in the Gazetteer hex style mapping with coats of arms for the various political powers in the region. Read the rest of this entry »


AC1 – Shady Dragon Inn [map]

Released in 1983 with 100 pre-generated characters, AC1 The Shady Dragon Inn was a starting point or headquarters for your original D&D campaign.  If you’ve got a heart for TSR nostalgia, I highly recommend using it.  I like to place it just outside of Kelven, center of all the B-series action. Read the rest of this entry »