Yet another map from Birthright. This one is for the Barony of Roesone. Long live the Black Baron! Read the rest of this entry »
We have been working through the logic and science of firearms to create rules for guns in Fourth Edition Dungeons and Dragons. Let’s look at the pinnacle of wanton destruction, the Boomstick!
Another dip into the Birthright campaign setting. This time with a kingdom from the Heartlands – Tuornen. This is largely based on the Player’s Secrets supplement with individual coat of arms for the provinces from Birthright.net. Enjoy. Read the rest of this entry »
Who doesn’t love the Temple of Elemental Evil in all of its AD&D glory? I created a player’s map of Hommlet in FR style.
In the last article we made some design decisions about firearm accuracy and tied muzzle energy to damage dice based on Dr. Wilson’s study on gunshot wounds.
You can follow all of the design choices by clicking the links below:
Next, we’re going to handle weapon ranges and reloading time for guns in Dungeons and Dragons Fourth Edition.
Another map from the Birthright setting (1995). This one neighbors the previous map I posted of Talinie to the east, the vile goblin lands of Thurazor. Unlike the first map I posted, Thurazor does not have a Player’s Secrets supplement to give a larger map with all the small towns and geographical features. So I created them myself. I have to admit making this map (using the template from the cursed lands of Aengmor) was really fun. And there are one or two inside jokes in there for the vigilant eye and a mind for fantasy trivia. Hope you like it.
Here is a new PC race for 4E, hearkening back to the olden days of D&D and Mystara – the Rakasta.
I am a bit of a fan of the old school, hex mapping style (Greyhawk or Mystara). That converged with my love of the old 2E Birthright campaign setting about two years ago. Great concept, deeply developed with some new aspects added to the traditional D&D game. I converted the Talinie hand drawn in the Player’s Secrets supplement to that style of map (2 miles per square). I also added a few extra little tid bits on the map for color. As an extra, I also converted the map into a FR style map. Read the rest of this entry »
In the last article we made some design decisions about firearms and used muzzle energy and medical articles to categorize different weapons into groups.
You can read all of that by following the link below:
We’re going to carry that work forward as we develop our rules for the new weapons.