Forest Encounter [maps]
Posted: August 1, 2012 | Author: Lucky | Filed under: Maps | Tags: Birthright | Leave a comment »Here are a collection of encounter maps that I had set in the village I created called Birney set in Mhoried, but you can use them anywhere obviously. Cheers. Read the rest of this entry »
Mhoried – Birney Village [map]
Posted: July 24, 2012 | Author: Lucky | Filed under: Maps | Tags: Birthright | 4 Comments »This is a small little village I created to sit at the very heart of Torien’s Watch in Mhoried to serve as the starting point for my adventures with my players. As before, I’ll let you fill in the ideas to the names on the map. Let me know if you want an unlabeled version.
Cheers. Read the rest of this entry »
Mhoried – Torien’s Watch [map]
Posted: July 24, 2012 | Author: Lucky | Filed under: Maps | Tags: Birthright | 3 Comments »Hey folks!
I’ve been dabbling back in Birthright again and trying to update my mapping skills to the current RPG standards. I’m about half-way done with Mhoried, but here is a little sneak peak at Torien’s Watch and just a little bit of the two southern provinces. I’ve got backstory to all of the map stuff, but I figure I’ll let your imaginations fill in the details to the names.
Enjoy!
Mairada [map]
Posted: December 3, 2011 | Author: Lucky | Filed under: Maps | Tags: Birthright | 6 Comments »I’m starting a new campaign tonight and I’m placing it for the first time over in the Khinasi side of Cerilia. I’m such a big fan of Birthright that more and more of my home campaigns seem to be gravitating towards it. This particular campaign is going to start in Mairada, a neutral coastal sultanate from the southern Island States. For this particular entry into the Birthright archives, there was no player’s secrets supplement and no coat-of-arms from Birthright.net, so I had to take a little liberty in its design.
Bonus points to you if you can identify the barely modified national Mairada coat-of-arms. Enjoy! Read the rest of this entry »
Medoere
Posted: August 1, 2011 | Author: Lucky | Filed under: Maps | Tags: 2e, Birthright | 1 Comment »Continuing our journey through the continent Anuire (from the Birthright campaign setting), we’ll stick on the Southern Coast and look at one of Roesone’s western neighbors, Medoere. Again, thanks to the guys over at Birthright.net for the ideas on provincial CoAs. Read the rest of this entry »
Roesone [map]
Posted: July 4, 2011 | Author: Lucky | Filed under: Maps | Tags: 2e, Birthright | 3 Comments »Yet another map from Birthright. This one is for the Barony of Roesone. Long live the Black Baron! Read the rest of this entry »
Tuornen [map]
Posted: June 27, 2011 | Author: Lucky | Filed under: Maps | Tags: 2e, Birthright | 3 Comments »
Another dip into the Birthright campaign setting. This time with a kingdom from the Heartlands – Tuornen. This is largely based on the Player’s Secrets supplement with individual coat of arms for the provinces from Birthright.net. Enjoy. Read the rest of this entry »
Thurazor [map]
Posted: June 18, 2011 | Author: Lucky | Filed under: Maps | Tags: 2e, Birthright | 1 Comment »Another map from the Birthright setting (1995). This one neighbors the previous map I posted of Talinie to the east, the vile goblin lands of Thurazor. Unlike the first map I posted, Thurazor does not have a Player’s Secrets supplement to give a larger map with all the small towns and geographical features. So I created them myself. I have to admit making this map (using the template from the cursed lands of Aengmor) was really fun. And there are one or two inside jokes in there for the vigilant eye and a mind for fantasy trivia. Hope you like it.
Talinie [map]
Posted: June 12, 2011 | Author: Lucky | Filed under: Maps | Tags: 2e, Birthright | 6 Comments »I am a bit of a fan of the old school, hex mapping style (Greyhawk or Mystara). That converged with my love of the old 2E Birthright campaign setting about two years ago. Great concept, deeply developed with some new aspects added to the traditional D&D game. I converted the Talinie hand drawn in the Player’s Secrets supplement to that style of map (2 miles per square). I also added a few extra little tid bits on the map for color. As an extra, I also converted the map into a FR style map. Read the rest of this entry »
