I did a black and white map for the Shady Dragon Inn a while ago, but it was time to put some color on it and liven it up. As the first player headquarters released back in OD&D, I have a fondness for using it in most of my campaigns. I added a stable with a loft, increased the size of the inn to 5′ per square (instead of 2.5′), and added a monument just to the east of the inn. Cheers.
The general theme of Dungeons & Dragons since the first printing AD&D has been simplification. Make sense because nothing could be more simpler than “basic” D&D and additional rules and features had to be added. Gary Gygax, legend that he was, loved the rules as much as Gary Busey loves meth.
For instance, do you remember that each weapon had a specific modifier against each Armor Class from 10 to -10? Oh, the wonderful bo stick, the gift that kept on giving. Each time you went up a level, every weapon (or magical variant) in your arsenal had 20 numbers or more that needed modifying. This was also before the mass production of the home computer and all such calculations were done by abacus. Read the rest of this entry »